v1.1.2  /  Geode 5.9  /  GD 2.2081

See the level
before you play it.

Paimbnails puts a community-made thumbnail on every level cell in Geometry Dash — then keeps going, with effects, audio, emotes, pets, profiles and a full editor toolkit.

github.com/FlozWerDev/Paimbnails/releases
In game — level browser
Level name
by Creator
Level name
by Creator
Level name
by Creator
Thumbnails
Contributors
Average rating
Votes cast
Live from api.flozwer.org

Featured picks

Daily & weekly
Everything in the mod

One install. Ten feature sets.

Every switch below ships in the same mod and can be turned off on its own.

01

Thumbnails

A community gallery wired into every screen that lists a level.

Level cells
Previews on search results, lists, gauntlets, map packs, daily, weekly, event and official levels.
Thumbnail gallery
Browse every thumbnail submitted for a level and vote on the one that fits.
In-game capture
Scene detection plus a layer editor to compose the shot without leaving the game.
Four formats
PNG, GIF, WebP and MP4 video thumbnails.
Auto previews
Renders a small zone of a level that has no thumbnail yet.
New thumbnail alerts
A card slides in when a thumbnail goes live on the server.
Profile visuals
Profile pages get thumbnail art of their own.
Moderated uploads
Every submission passes through the verification queue before it ships.
02

Level & menu visuals

Seventeen info-screen styles, twenty hover effects and a progress bar you can take apart.

17 info-screen styles
Pixel, blur, grayscale, sepia, vignette, scanlines, bloom, chromatic, radial blur, glitch, posterize, rain, matrix, neon pulse, wave, CRT. Stack up to four.
20+ hover effects
Brightness, darken, sepia, gold, rainbow, invert, pixelate and more on level cells.
Custom backgrounds
Creator, browser, search and leaderboard screens, each with its own source, dark mode and intensity.
Level cell settings
Size, blur, darkness, separator, view button, compact mode, particles and gradients — applied live.
30+ transitions
Fades, slides, flips, zooms, page curls, tile effects, radial wipes, plus scripted sequences.
Custom progress bar
Move, scale, rotate, go vertical, recolour, swap textures, add decorations, tune it in a live overlay.
Icon gradients
GPU gradient fills for your icons, configured from the garage.
Separate dual icons
Player two gets its own icons, colours, trails and death effect.
Custom cursor
Replace the desktop cursor in game.
03

Paimon RTX

Real-time screen-space ray tracing over the finished frame, built to stay cheap.

Screen-space tracing
Relief from contrast, normals from its derivatives, emitters from brightness — then rays marched across it.
Bounced light & occlusion
Light tinted by whatever reflects it, contact occlusion and screen-space reflections.
Bloom & light shafts
Multi-level bloom and volumetric light shafts.
Tonemapping & grading
ACES, Filmic, Uncharted 2 and Reinhard, plus colour grading and lens effects.
Cheap by design
20–100% trace resolution, adaptive quality, frame skipping, temporal accumulation, four presets.
51 controls
Every knob exposed under Extras › Paimon RTX.
04

Frame interpolation

Geometry Dash simulates at 240 fixed ticks; your monitor asks for frames in between.

Smooth at any refresh rate
Draws the in-between state the real clock asks for, so motion advances evenly at 144, 165 or 240 Hz.
Per-element switches
Camera, background and ground, both players and, optionally, trigger-driven objects.
Three latency modes
Plus a strength dial, so you choose how far ahead it reaches.
Simulation untouched
Authoritative values are restored before the frame is drawn — physics, replays and percentages come out identical.
05

Audio

Every source coordinates itself, so nothing ever fights for the speakers.

Dynamic song
Plays the level's own song while you browse.
Song streaming
Preview undownloaded songs before committing.
Profile music
A custom fragment on your profile, with waveform display and crossfade.
Editor music
A background player inside the level editor.
Beat detection
Real-time FFT spectrum analysis driving reactive leaderboard visuals.
Volume scroll
Modifier plus wheel to change volume in game and in the editor.
06

Community & profile

The social layer: emotes, reviews, pets, badges and a leaderboard that moves to the music.

Emotes
A picker, autocomplete as you type and inline rendering in comments and text inputs.
Profile reviews
Rate a profile one to five stars with a message, and read every review from the profile page.
Animated avatars
GIF profile pictures for VIPs, moderators and admins.
Badges
Admin and moderator badges on comments and profiles.
Pets
Adopt from the pet shop, manage the gallery and pick which screens they follow you on.
Comment mentions
A notification when someone mentions you in level comments.
Messages
Redesigned inbox, message tools and new-message notifications.
Community leaderboard
Ranked by uploads and votes, with beat-reactive visuals.
Discord Rich Presence
Show what you are playing, browsing or building.
Mod previews
Preview images for any Geode mod whose repository ships a previews folder.
07

Editor toolkit

Decorate once, build everywhere — plus physics, collaboration and GIF import.

Autobuild
Capture a decorated selection as a Wave or Stamp template, then fill marker blocks, a selection or a whole area. Colours, HSV, groups and layers survive.
Level analysis
Reads a level by id, separates structure, decoration, background, foreground and triggers, and offers the shapes it repeats as ready templates with palettes.
Template editor
Drop everything of one kind, change how often a piece shows up, duplicate pieces, open and close edges, move colour channels.
GIF to objects
Import animated GIFs into the editor as optimised native objects.
Physics Lab
Configure fixed and dynamic object bodies and compile them into native trigger graphs or keyframes.
Collab editor
Real-time collaborative editing over a dedicated server, with live cursors, invites and voice chat.
Colour picker
An eyedropper tool inside the level editor.
Input scroll
Wheel over a numeric field to step its value.
Icon maker & shop
Build icons with gradients and images, or download icons the community made.
Texture Studio
An algorithmic texture-pack generator with auto-apply.
08

Info & utilities

The quality-of-life layer around the game you already play.

Paimon Info Suite
Level info, ids, advanced search, progress tracking and history browsers — each module toggled on its own.
Search history
Save and re-run recent searches, or hide them entirely with incognito mode.
Realtime search
Results as you type, plus a configurable quick-search key.
Golden Best
Your best attempt on screen, in practice, platformer and start-pos modes.
Smooth scroll & pause zoom
Smoothed wheel scrolling in menus and lists; zoom controls while paused.
Level requests
From your own public web page and from Twitch, YouTube, Kick and TikTok chat, with an OBS overlay.
Auto update
Downloads and applies updates when the game closes.
English & Spanish
The whole interface, in either language.
09

Moderation

Everything shared through Paimbnails is reviewed before it reaches the game.

Verification center
Review thumbnails, updates, reports, banners and profile images in one place.
Ban system
With recorded reasons.
Moderator management
Promote, demote and audit the team.
Reports
Any player can flag inappropriate content.
10

Performance

Thousands of images, and the frame rate never notices.

Multi-layer cache
RAM and disk, with LRU eviction and manifest persistence.
Priority loading
Visible cells first, everything else prefetched in the background.
Batched GPU uploads
Textures land in batches so the game never stutters on them.
Dedup & backoff
Request deduplication, exponential backoff on failure, CDN-accelerated batch downloads.

Top contributors

Live

The team

Developer
FlozWer
Admin
AlvaroEter
Moderators & playtesters
Robert55GD, Jhano04, Debihan, SirexcelDJ, Neeki, Zartnez, AdrixOnCube, Killtama, ZeroCheck55, Maxclaudio5, Aztraa2, GATR2007, ElD0c, ChuchitoDomin, nightrex, assassindarkexe.

Get Paimbnails

Grab the latest release from GitHub, drop it into Geode and restart the game.

github.com/FlozWerDev/Paimbnails/releases
Requires Geode 5.9 · Geometry Dash 2.2081