Discovery and creation for Geometry Dash
v1.2.0  /  Geode 5.10.1  /  GD 2.2081

See the level.
Build your next one.

Community-made level previews and tools for creators: capture thumbnails, reuse decoration, import artwork and build together inside Geometry Dash.

  • Free mod
  • Public releases
  • Community moderation
In game — level browser
Level name
by Creator
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Level name
by Creator
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Level name
by Creator
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Community activity

A snapshot of the public thumbnail ranking.
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Thumbnails in sample
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Creators in sample
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Sample average rating
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Votes in sample

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How these figures are measured

These figures describe up to 100 entries returned by the public ranking. Creators are distinct uploader names in that sample; the rating is the mean of its thumbnail ratings; votes are summed from those entries. Active users and total uploads need separate measurements.

596
GitHub release downloads, total
$350+
Community contributions via Ko-fi (self-reported)
Talk to the team

Static figures, checked 2026-10-09. Downloads: sum of per-asset download counts across 9 releases of FlozWerDev/Paimbnails (latest v1.2.0, Sep 2026) via the public GitHub API; excludes the separate -comp beta repo and in-game installs. Ko-fi total: over $350 USD in cumulative community contributions, self-reported by the team as of October 2026 (VIP granted manually, not automatic). Revenue is donations only — MRR ~$0, no paid plans; AI pricing still in validation. No Discord member count is published, so Discord appears as a link only. These are project-support figures, not product usage; the top-100 ranking sample above is not traction.

Available in Paimbnails

Spend more time creating.

For level creators who want to reuse their work, bring artwork into the editor and collaborate on their next project.

01 / Decoration

Reuse your own designs

Capture a decorated selection as a Wave or Stamp template, then apply it to markers or an area. Keep your colors, groups and layers.

02 / Artwork

Turn pixels into editable objects

Import images and animated GIFs as native Geometry Dash objects. Explore the conversion pipeline and its object budgets in our interactive technical paper.

03 / Collaboration

Create with your team

Work in the collaborative editor with live cursors, invitations and voice chat. Capture and share level previews with the community.

Try the conversion in your browser

Run the existing image-to-objects experiments, adjust the object budget and inspect the measured output. This demonstrates the conversion engine used by the editor.

Open live experiments
Roadmap / planned features

A creator assistant built around your tools.

We plan to explore Claude for creator workflows, moderation assistance and documentation support. These integrations are not available in the current release.

Planned / creator pilot

Describe an edit

Use natural language to choose your own templates, colors and object limits. The proposed pilot would show a preview and ask for confirmation before applying an edit.

Planned / human review

Help moderators review uploads

Explore suggestions that flag possible guideline issues and explain them to a moderator. Approval and removal decisions would remain with the team.

Planned / project documentation

Find answers for your version

Explore an assistant grounded in installation guides, release notes and project documentation, with links to its sources and a route to human support.

Example request / concept

“Decorate this selection with my template, in blue and violet, using at most 500 objects.”

Planned workflow: describe → preview → confirm. This is an illustration, not an interactive demo.

We would evaluate the pilot on creator time saved, accepted edits, errors and cost per task before considering a wider release.

Featured picks

Daily & weekly
Everything in the mod

One install. Ten feature sets.

Every switch below ships in the same mod and can be turned off on its own.

01

Thumbnails

A community gallery wired into every screen that lists a level.

Level cells
Previews on search results, lists, gauntlets, map packs, daily, weekly, event and official levels.
Thumbnail gallery
Browse every thumbnail submitted for a level and vote on the one that fits.
In-game capture
Scene detection plus a layer editor to compose the shot without leaving the game.
Four formats
PNG, GIF, WebP and MP4 video thumbnails.
Auto previews
Renders a small zone of a level that has no thumbnail yet.
New thumbnail alerts
A card slides in when a thumbnail goes live on the server.
Profile visuals
Profile pages get thumbnail art of their own.
Moderated uploads
Every submission passes through the verification queue before it ships.
02

Level & menu visuals

Seventeen info-screen styles, twenty hover effects and a progress bar you can take apart.

17 info-screen styles
Pixel, blur, grayscale, sepia, vignette, scanlines, bloom, chromatic, radial blur, glitch, posterize, rain, matrix, neon pulse, wave, CRT. Stack up to four.
20+ hover effects
Brightness, darken, sepia, gold, rainbow, invert, pixelate and more on level cells.
Custom backgrounds
Creator, browser, search and leaderboard screens, each with its own source, dark mode and intensity.
Level cell settings
Size, blur, darkness, separator, view button, compact mode, particles and gradients — applied live.
30+ transitions
Fades, slides, flips, zooms, page curls, tile effects, radial wipes, plus scripted sequences.
Custom progress bar
Move, scale, rotate, go vertical, recolour, swap textures, add decorations, tune it in a live overlay.
Icon gradients
GPU gradient fills for your icons, configured from the garage.
Separate dual icons
Player two gets its own icons, colours, trails and death effect.
Custom cursor
Replace the desktop cursor in game.
03

Paimon RTX

Real-time screen-space ray tracing over the finished frame, built to stay cheap.

Screen-space tracing
Relief from contrast, normals from its derivatives, emitters from brightness — then rays marched across it.
Bounced light & occlusion
Light tinted by whatever reflects it, contact occlusion and screen-space reflections.
Bloom & light shafts
Multi-level bloom and volumetric light shafts.
Tonemapping & grading
ACES, Filmic, Uncharted 2 and Reinhard, plus colour grading and lens effects.
Cheap by design
20–100% trace resolution, adaptive quality, frame skipping, temporal accumulation, four presets.
51 controls
Every knob exposed under Extras › Paimon RTX.
04

Frame interpolation

Geometry Dash simulates at 240 fixed ticks; your monitor asks for frames in between.

Smooth at any refresh rate
Draws the in-between state the real clock asks for, so motion advances evenly at 144, 165 or 240 Hz.
Per-element switches
Camera, background and ground, both players and, optionally, trigger-driven objects.
Three latency modes
Plus a strength dial, so you choose how far ahead it reaches.
Simulation untouched
Authoritative values are restored before the frame is drawn — physics, replays and percentages come out identical.
05

Audio

Every source coordinates itself, so nothing ever fights for the speakers.

Dynamic song
Plays the level's own song while you browse.
Song streaming
Preview undownloaded songs before committing.
Profile music
A custom fragment on your profile, with waveform display and crossfade.
Editor music
A background player inside the level editor.
Beat detection
Real-time FFT spectrum analysis driving reactive leaderboard visuals.
Volume scroll
Modifier plus wheel to change volume in game and in the editor.
06

Community & profile

The social layer: emotes, reviews, pets, badges and a leaderboard that moves to the music.

Emotes
A picker, autocomplete as you type and inline rendering in comments and text inputs.
Profile reviews
Rate a profile one to five stars with a message, and read every review from the profile page.
Animated avatars
GIF profile pictures for VIPs, moderators and admins.
Badges
Admin and moderator badges on comments and profiles.
Pets
Adopt from the pet shop, manage the gallery and pick which screens they follow you on.
Comment mentions
A notification when someone mentions you in level comments.
Messages
Redesigned inbox, message tools and new-message notifications.
Community leaderboard
Ranked by uploads and votes, with beat-reactive visuals.
Discord Rich Presence
Show what you are playing, browsing or building.
Mod previews
Preview images for any Geode mod whose repository ships a previews folder.
07

Editor toolkit

Decorate once, build everywhere — plus physics, collaboration and GIF import.

Autobuild
Capture a decorated selection as a Wave or Stamp template, then fill marker blocks, a selection or a whole area. Colours, HSV, groups and layers survive.
Level analysis
Reads a level by id, separates structure, decoration, background, foreground and triggers, and offers the shapes it repeats as ready templates with palettes.
Template editor
Drop everything of one kind, change how often a piece shows up, duplicate pieces, open and close edges, move colour channels.
GIF to objects
Import animated GIFs into the editor as optimised native objects.
Physics Lab
Configure fixed and dynamic object bodies and compile them into native trigger graphs or keyframes.
Collab editor
Real-time collaborative editing over a dedicated server, with live cursors, invites and voice chat.
Colour picker
An eyedropper tool inside the level editor.
Input scroll
Wheel over a numeric field to step its value.
Icon maker & shop
Build icons with gradients and images, or download icons the community made.
Texture Studio
An algorithmic texture-pack generator with auto-apply.
08

Info & utilities

The quality-of-life layer around the game you already play.

Paimon Info Suite
Level info, ids, advanced search, progress tracking and history browsers — each module toggled on its own.
Search history
Save and re-run recent searches, or hide them entirely with incognito mode.
Realtime search
Results as you type, plus a configurable quick-search key.
Golden Best
Your best attempt on screen, in practice, platformer and start-pos modes.
Smooth scroll & pause zoom
Smoothed wheel scrolling in menus and lists; zoom controls while paused.
Level requests
From your own public web page and from Twitch, YouTube, Kick and TikTok chat, with an OBS overlay.
Auto update
Downloads and applies updates when the game closes.
English & Spanish
The whole interface, in either language.
09

Moderation

Everything shared through Paimbnails is reviewed before it reaches the game.

Verification center
Review thumbnails, updates, reports, banners and profile images in one place.
Ban system
With recorded reasons.
Moderator management
Promote, demote and audit the team.
Reports
Any player can flag inappropriate content.
10

Performance

Thousands of images, and the frame rate never notices.

Multi-layer cache
RAM and disk, with LRU eviction and manifest persistence.
Priority loading
Visible cells first, everything else prefetched in the background.
Batched GPU uploads
Textures land in batches so the game never stutters on them.
Dedup & backoff
Request deduplication, exponential backoff on failure, CDN-accelerated batch downloads.

Top contributors

Live

The team

Developer
Admin
AlvaroEter
Moderators & playtesters
Robert55GD, Jhano04, Debihan, SirexcelDJ, Neeki, Zartnez, AdrixOnCube, Killtama, ZeroCheck55, Maxclaudio5, Aztraa2, GATR2007, ElD0c, ChuchitoDomin, nightrex, assassindarkexe.

Project papers

The mathematics and engineering behind the editor toolkit.
Paper 01 / Image to objects

From pixels to Geometry Dash objects.

A complete technical paper on perceptual color, geometry, animation and object budgets, with equations, diagrams and interactive experiments. Available in Spanish, English and German.

Read the paper
Paper 02 / Transparencia de IA

Transparencia de IA en niveles de Geometry Dash.

Análisis de cadenas, geometría, procedencia y límites de atribución. Una propuesta metodológica con inspector local y ejemplos de falsos positivos, para documentar el uso de IA.

Propuesta · calibración pendienteEspañol · edición original
Read the paper
About the project

Built for a community of creators.

Paimbnails is an independent project started in September 2025 and led by FlozWer, with community moderators and playtesters. It brings level discovery, reusable editing tools and shared previews into Geometry Dash. Contact: FlozWer@flozwer.org.

The project is community-funded, with over $350 USD contributed to date via Ko-fi (self-reported by the team, as of October 2026), and monthly recurring revenue is effectively $0. AI-assisted creator services are still in validation — there is no paid AI plan today, and the mod remains free.

Available today
A free Geode mod, public releases, a community gallery and creator tools.
Current support model
Community donations help cover bandwidth, storage and development. Donors can receive the existing VIP benefits. See supporter benefits
Services under consideration
Optional paid creator services could support future AI assistance and hosted collaboration. There is no paid AI plan available today; the mod remains free.
Community standards
Thumbnail submissions follow our published guidelines and moderation process. Players can report inappropriate content. Read the guidelines
Who is Paimbnails for?

Geometry Dash players who want visual level previews, and creators who want capture, decoration, image import and collaboration tools in the editor.

Does the current release include Claude?

No. The Claude integrations described in the roadmap are planned experiments. The downloadable mod and browser conversion experiments are available independently of that roadmap.

How can I give feedback or discuss a pilot?

Join the project Discord and tell the team which editor task you want to improve. Creator feedback will help define the proposed pilot before it is released.

Get Paimbnails

Grab the latest release from GitHub, drop it into Geode and restart the game.

github.com/FlozWerDev/Paimbnails/releases
Requires Geode 5.10.1 · Geometry Dash 2.2081