Reuse your own designs
Capture a decorated selection as a Wave or Stamp template, then apply it to markers or an area. Keep your colors, groups and layers.
Community-made level previews and tools for creators: capture thumbnails, reuse decoration, import artwork and build together inside Geometry Dash.
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These figures describe up to 100 entries returned by the public ranking. Creators are distinct uploader names in that sample; the rating is the mean of its thumbnail ratings; votes are summed from those entries. Active users and total uploads need separate measurements.
Static figures, checked 2026-10-09. Downloads: sum of per-asset download counts across 9 releases of FlozWerDev/Paimbnails (latest v1.2.0, Sep 2026) via the public GitHub API; excludes the separate -comp beta repo and in-game installs. Ko-fi total: over $350 USD in cumulative community contributions, self-reported by the team as of October 2026 (VIP granted manually, not automatic). Revenue is donations only — MRR ~$0, no paid plans; AI pricing still in validation. No Discord member count is published, so Discord appears as a link only. These are project-support figures, not product usage; the top-100 ranking sample above is not traction.
For level creators who want to reuse their work, bring artwork into the editor and collaborate on their next project.
Capture a decorated selection as a Wave or Stamp template, then apply it to markers or an area. Keep your colors, groups and layers.
Import images and animated GIFs as native Geometry Dash objects. Explore the conversion pipeline and its object budgets in our interactive technical paper.
Work in the collaborative editor with live cursors, invitations and voice chat. Capture and share level previews with the community.
Run the existing image-to-objects experiments, adjust the object budget and inspect the measured output. This demonstrates the conversion engine used by the editor.
We plan to explore Claude for creator workflows, moderation assistance and documentation support. These integrations are not available in the current release.
Use natural language to choose your own templates, colors and object limits. The proposed pilot would show a preview and ask for confirmation before applying an edit.
Explore suggestions that flag possible guideline issues and explain them to a moderator. Approval and removal decisions would remain with the team.
Explore an assistant grounded in installation guides, release notes and project documentation, with links to its sources and a route to human support.
Example request / concept“Decorate this selection with my template, in blue and violet, using at most 500 objects.”
Planned workflow: describe → preview → confirm. This is an illustration, not an interactive demo.
We would evaluate the pilot on creator time saved, accepted edits, errors and cost per task before considering a wider release.
Every switch below ships in the same mod and can be turned off on its own.
A community gallery wired into every screen that lists a level.
Seventeen info-screen styles, twenty hover effects and a progress bar you can take apart.
Real-time screen-space ray tracing over the finished frame, built to stay cheap.
Geometry Dash simulates at 240 fixed ticks; your monitor asks for frames in between.
Every source coordinates itself, so nothing ever fights for the speakers.
The social layer: emotes, reviews, pets, badges and a leaderboard that moves to the music.
Decorate once, build everywhere — plus physics, collaboration and GIF import.
The quality-of-life layer around the game you already play.
Everything shared through Paimbnails is reviewed before it reaches the game.
Thousands of images, and the frame rate never notices.
A complete technical paper on perceptual color, geometry, animation and object budgets, with equations, diagrams and interactive experiments. Available in Spanish, English and German.
Análisis de cadenas, geometría, procedencia y límites de atribución. Una propuesta metodológica con inspector local y ejemplos de falsos positivos, para documentar el uso de IA.
Paimbnails is an independent project started in September 2025 and led by FlozWer, with community moderators and playtesters. It brings level discovery, reusable editing tools and shared previews into Geometry Dash. Contact: FlozWer@flozwer.org.
The project is community-funded, with over $350 USD contributed to date via Ko-fi (self-reported by the team, as of October 2026), and monthly recurring revenue is effectively $0. AI-assisted creator services are still in validation — there is no paid AI plan today, and the mod remains free.
Geometry Dash players who want visual level previews, and creators who want capture, decoration, image import and collaboration tools in the editor.
No. The Claude integrations described in the roadmap are planned experiments. The downloadable mod and browser conversion experiments are available independently of that roadmap.
Join the project Discord and tell the team which editor task you want to improve. Creator feedback will help define the proposed pilot before it is released.
Grab the latest release from GitHub, drop it into Geode and restart the game.